Undead Deck

Created by Andrew Hall

[email protected]

this is my Undead Deck. Not much to say about this one. All around good deck. Plays well. Makes for some really good battles. But other then that. Same as every other deck, just made with undead champions and allies.. and other undead booster cards.. :)


Ally 9/55

    4th/217 Skeletal Lord (+7)
Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
    4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
    BR/078 Wraith (+4)
Flyer. Undead. Reduces an opposing champion's base level by 2. If the reduced base level is 0 or less, the champion is discarded.
    FR/063 Bloodriders (+7)
Undead.
    NS/079 Zombie Horde (+5)
Undead. Gains an additional 2 levels for each ally or spell played against it.
    NS/081 Ancient Dracolich (+9)
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.
    UD/073 Baelnorn (+5)
Undead. If used in the successful defense of a realm, they remain with the realm until it is razed.
    UD/075 Crypt Servant (+6)
Undead. Can be attached to any Underdark holding, where it becomes a permanent defending ally until the holding is discarded.
    UD/081 Fey Dwarf (+7)
Undead. If played in the successful defense of a realm, this ally stays with the champion. If defeated when attacking, it returns to the player's hand.

Artifact 4/10

    4th/456 Wand of Orcus, (AD&D/+9)
This wand can be attached to any undead monster champion. When the wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded).
    4th/462 Throne of Bone, (AD&D/+4)
Can be used by an undead champion from any world. All of this player's undead are immune to offensive psionic power cards, unarmed combat cards, and blood abilities.
    4th/465 Throne of the Seas, (AD&D/+5)
Can be attached to a swimming champion from any world. All swimming champions of this player are immune to harmful events and offensive magical items. Swimming champions and allies gain 2 levels.
    NS/051 Book of the Dead, (GH/+4)
All undead (and any attached cards) in this player's pool are immune to harmful events and the Wish spell.

Dungeon 1/1

    DU/023 Bats in the Belfry, (RL)
No offensive magical items can be used by opponents when attacking this player's realms. The items remain behind in the attacker's pool. If the champion returns, they are reattached; if not, the items are discarded.

Event 7/10

    1st/100 Good Fortune
The player of this card draws five cards immediately.
    1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
    1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.
    4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)
    4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)
    NS/024 Wail of the Banshee
All players must discard a champion from their pool; undead are immune to this event. If a player has no champions in his pool, he must discard two cards from his hand. (Harmful)
    RL/024 Harvest Moon
Double the level of all werebeasts and undead until the end of this player's next turn.

Holding 1/6

    4th/081 Adderswamp, (FR)
The swamp surrounding the attached realm contains deadly adders, which leech away 2 levels from attacking champions and allies; any reduced to 0 are discarded instantly.

Magical Item 5/12

    4th/168 Ghost Crystal (+5)
During phase 3 the attached champion can retrieve one undead ally from the discard pile to the player's hand. (Def)
    FRc/17 Wyrm of Earthwalking (+5)
The attached champion and all allies have the earthwalking ability, allowing them to attack any realm. (Def)
    NS/047 Rod of Zombie Mastery (+3)
A champion defeated by the rod wielder is not discarded. Instead it is used as an undead ally in this champion's next battle and is discarded afterward. (Off)
    NS/050 Wand of Bone (+4)
Usable only by undead. The attached champion gains 1 level for every undead champion in play. His undead allies cannot be discarded or forced to switch sides for any reason. (Def)
    UD/036 Shovel of Gravedigging (+2)
If used by an undead champion, its allies gain an additional +2. If the allies are also undead, they gain +4. (Def)

Monster 7/20

    1st/425 The Undead Htimsen, (AD&D/3)
Undead. Flyer. If played between 6 PM and 6 AM his level rises to 10. Spiritual kin to the Gib Htimsen, this vampire automatically defeats psionicists.
    AR/074 Dregoth, Undead Dragon-King, (DS/10)
Undead flyer. Can cast any spell. Immune to psionics and offensive spells. If Dregoth attacks, his level drops to 6.
    NS/066 Crawling Claws, (FR/1)
Undead. Immune to offensive spells and psionic power cards. Crawling Claws gain 1 base level for every champion in this player's pool.
    RL/090 Wilfred Godefroy, (RL/4)
Undead. Flyer. Any undead allies gain 2 levels.
    RL/100 Strahd Von Zarovich, (RL/9)
Flyer. Undead. Casts wizard spells. If defeated in combat and no other Strahd is in play, he returns to his pool at the end of player's next turn.
    RR/038 Acererak the Eternal, (AD&D/8)
Undead. Can cast wizard spells and use psionic power cards. Can summon one undead ally from any discard pile to aid him in battle, which returns to its original discard pile afterward.
    UD/082 Corpse Dragon, (AD&D/9)
Flyer. Can cast wizard spells. Undead champions and allies will not face this horrid creature.

Realm 10/15

    1st/123 The Great Kingdom, (GH)
No undead can attack the Great Kingdom. The player's maximum hand increases by two.
    1st/124 Temple of Elemental Evil, (GH)
Draw three cards immediately when the temple is played.
    4th/001 Menzoberranzan, (FR)
Menzoberranzan can be played at any time. The realm is immune to flyers.
    4th/010 The Coral Kingdom, (FR)
The Coral Kingdom can be attacked only by swimmers.
    4th/028 Tyr, (DS/5)
Tyr's player draws one extra card per turn. This realm can defend itself as a level 5 hero.
    4th/050 Cariele, (BR)
Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
    4th/071 Haven of the Undead, (AD&D)
This player's undead champions and allies are immune to offensive spells and magical items and harmful events.
    DU/030 Border Post, (GH/5)
This realm can defend itself as a level 5 hero. If it is in the same formation as the Border Garrison, its level adds to that realm.
    DU/031 Border Garrison, (GH/10)
This realm can defend itself as a level 10 wizard. Regardless of where it is in the formation, it must be attacked first.
    NSc/24 Den of Thieves, (AD&D)
When attacking any realm in this player's formation, the attacking player must discard a card from his hand or pool for each champion and ally sent forward.

Regent 1/20

    NS/071 The Vampire, (BR/8)
Awnshegh; undead; earthwalker. Can use blood abilities and thief skills. All allies played with this champion are considered undead.

Rule 2/3

    AR/033 Dark Lords, (RL)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. If any Ravenloft champion or undead champion of any world is defeated in battle, that champion returns to the player's pool at the end of that player's next turn.
    UD/067 Invasion of the Undead, (GH)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. The undead rise up in wrath! Any undead champions killed in battle are not discarded, but are sent to Limbo. They return to their pool at the end of their next turn, without attachments. Any undead allies lost in battle remain with them. This rule card is immune to Wish.

Thief Ability 1/55

    DUc/03 Fighting Dirty! (+?)
Usable by any champion. Opposing player draws and discards a card, noting its last digit. The opposing player must immediately discard that many cards from his hand. (Off/4)

Unarmed Combat 4/55

    4th/438 Rake! (+3)
Usable only by undead champions. The opposing champion must discard one card from the current round of combat. (Off/4)
    NS/093 Cause Fear (+3)
Usable only by any undead. All opposing allies are discarded. No more may be played this round. (Off/4)
    NS/095 Constitution Drain (+2)
Usable only by any undead. An opposing champion is discarded at the end of this round of combat, win or lose. (Off/4)
    NS/097 Level Drain (+5)
Usable only by any undead. Subtract the base level of the attached champion from the base level of the opposing champion. If reduced to 0 or less, that champion is discarded. (Off/4)

Wizard 4/20

    4th/357 Bride of Malice, (RL/9)
Undead (vampire). This wizard is immune to psionic attack and offensive unarmed combat cards. She can use blood abilities and unarmed combat cards usable by dragons.
    4th/483 Kanchelsis, (AD&D/16)
Avatar. Undead, flyer, elf. An undead champion with a magical item or artifact must be discarded to bring Kanchelsis into play. Each time Kanchelsis wins a round of combat, he can force one attached card anywhere in play to be discarded (excluding realms and champions).
    NS/069 Winslow the Lich, (GH/9)
Undead. All cards with icon bonuses played against Winslow lose 2 levels because of his freezing cold touch.
    NSc/16 Varney the Vampire, (RL/7)
Undead; flyer. Can use his charm gaze to force one ally to his side during combat. If defeated in battle, he can change to mist and escape to Limbo, returning at the end of his player's next turn.