POL Deck

Created by Andrew Hall

[email protected]

This is my Poor Oriental Lord deck. When I got this card, I came home and I found all cards that were only from 4th edition. There are 2 cards that are marked 1st edition tho. A Rule card, and the POL, (go figure!). There is no real strategy for this deck. Just get the POL out fast, and do everything in your power to keep him there. Altho, as soon as he appears....(Can you say INSTANT TARGET??..:)


Ally 15/55

    4th/210 Myrmidons (+4)
When the Myrmidons are discarded, their player shuffles all discards back into his draw pile.
    4th/212 Mind Flayer (+3)
When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.
    4th/217 Skeletal Lord (+7)
Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
    4th/221 Assassins (+2)
If this card is on the losing side of the battle, it destroys one champion anywhere in play, chosen by this player.
    4th/227 Galek (+2)
This ally can draw a card from the opposing player's draw pile, playing it on this player's side if applicable or discarding it otherwise.
    4th/230 Athasian Sloth (+8)
When played in battle, the opposing player must immediately discard two cards from his hand.
    4th/236 Loup-Garou (+2)
Werebeast. The opposing champion is automatically defeated unless he has or can play a magical item.
    4th/237 Brine Dragon (+6)
Swimmer. One enemy ally already played is swallowed by the brine dragon (this player's choice), instantly defeated.
    4th/241 Roc (+8)
Flyer. Flying allies cannot be played against the roc and any already in play must be discarded.
    4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
    4th/247 Clay Golem (+4)
The clay golem rips away allies from the opposing champion, who must discard any already played. The ally continues to rip away any more played.
    4th/248 Ki-Rin (+3)
The opposing champion is automatically defeated unless he has or can play an ally.
    4th/249 Troll (+6)
All attacks targeting a specific ally in a player's force must first target the troll. This ally regenerates, however, and it cannot be discarded by any means unless its champion is defeated.
    4th/250 Selkie (+3)
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
    4th/512 Barbaric Allies (+7)
These allies can be played in combat regardless of cards that prohibit allies from being played. If played during a successful defense of a realm, one of the attacker's realms is razed (chosen by the attacker).

Artifact 3/10

    4th/457 Axe of the Dwarvish Lords, (AD&D/+3)
The Axe can be attached to any champion. In addition to the listed bonus, the Axe also gives the attached champion a +8 ally.
    4th/460 The Throne of the Gods, (AD&D/+10)
The Throne of the Gods can be used by a champion of any world. It is not subject to the Rule of the Cosmos, but any champion with the Throne attached must immediately battle any other champion who also claims the Throne. The winner receives a spoils of victory.
    4th/520 The Winner's Cape, (AD&D/+10)
This mighty artifact is the Grand Prize in the 1996 World Championship at the GenCon Game Fair. All of this player's champions are immune to offensive spells (including Wish) and the attached is also immune to harmful events. This artifact can be used by any champion.

Cleric 2/20

    4th/280 Amarill, (FR/3)
If Amarill is defeated in combat, his player can retrieve one champion from his discard pile and return it to his hand.
    4th/288 Klik-Ka'Cha, (DS/7)
When Klik enters combat as a defender, he can destroy one magical item in play anywhere. He can use hero unarmed combat cards.

Event 6/10

    3rd/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card. (Helpful)
    4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)
    4th/120 Good Fortune
The player of this event draws five cards immediately. (Helpful)
    4th/131 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play continues where it left off. (Helpful)
    4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)
    4th/158 Titans Walk the Earth
Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing out avatars. (Helpful)

Hero 4/20

    3rd/261 Agis, (DS/5)
When attacking, can psionically destroy one monster in the defender's pool before battle begins.
    4th/255 Helm, (FR/6)
Helm can cast wizard and cleric spells. He can be discarded from his pool to cancel one event, whether helpful or harmful.
    4th/257 Hettman Tsurin, (GH/2)
At the end of this player's turn, if Hettman hasn't attacked, this player can randomly draw one card from another player's hand and discard it.
    4th/508 Ethereal Champion, (AD&D/7)
Can cast wizard and cleric spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's pool can be turned face down while the Ethereal Champion is in play.

Magical Item 4/12

    1st/420 Chest of Many Things (+5)
The champion with this chest can fly, and can function as a hero, wizard, cleric, or monster; the player chooses which type of champion before each round. (Def)
    4th/165 Staff of Conjuring (+5)
The attached champion can retrieve an ally from the discard pile during each battle it is in. If defeated, the staff is broken and sent to the Abyss. (Def)
    4th/171 Rings of All Seeing
At the beginning of his turn, this player can look at one player's hand and discard a card. (Off)
    4th/205 Scimitar of Speed (+3)
If defending a realm, the item's level rises to 6, and the attached champion must be defeated twice in one battle before he is discarded. (Def)

Monster 4/20

    3rd/166 Lolth, the Spider Queen, (GH/9)
Lolth can cast both wizard and cleric spells. If Lolth is defeated, shuffle her back into the draw deck.
    3rd/167 Iuz the Evil, (GH/8)
Iuz can cast wizard spells. If defeated, Iuz forces one razed enemy realm to be discarded, or razes one realm.
    4th/270 Korgunard the Avangion, (DS/8)
Flyer. Korgunard can cast wizard spells and is immune to psionic attack. He can be discarded from his pool to rebuild a razed realm.
    4th/481 Remnis, (AD&D/15)
Avatar. One or more flyers totaling 16 levels or more must be discarded to bring Remnis into play. At the end of each turn, Remnis can fly into this player's discard pile and retrieve one non-champion card, returning it to this player's hand.

Psionicist 2/20

    4th/329 Jella, (DL/5)
Jella can Raise Object, lifting a magical item away from a champion in an opponent's pool and discarding it during phase 3. (Off)
    4th/339 Moraster, (DL/3)
Dwarf. If this player chooses not to attack on his turn, Moraster can use his Create Object power to search though the draw pile for any magical item and place it on the top of his deck. (Def)

Realm 10/15

    4th/001 Menzoberranzan, (FR)
Menzoberranzan can be played at any time. The realm is immune to flyers.
    4th/010 The Coral Kingdom, (FR)
The Coral Kingdom can be attacked only by swimmers.
    4th/017 Temple of Elemental Evil, (GH)
Draw three cards immediately when the Temple is played.
    4th/019 Perrenland, (GH)
Maximum hand size for all opposing players is reduced by one.
    4th/020 Duchy of Tenh, (GH)
If Menzoberranzan is played or razed while the Duchy of Tenh is in play, this player draws three cards.
    4th/028 Tyr, (DS/5)
Tyr's player draws one extra card per turn. This realm can defend itself as a level 5 hero.
    4th/043 The Sphinx, (BR)
This player may look at another player's hand once per turn.
    4th/044 The Mistmoor, (BR)
The fogs of the Mistmoor are particularly dense, allowing a defeated defender to escape back to his pool with attachments, rather than being discarded.
    4th/050 Cariele, (BR)
Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
    4th/504 Sea of Dust, (GH)
Cannot be attacked by swimmers. If razed in combat, this player can raze any other realm in play. If razed or discarded outside of combat, this player can cause one swimming champion anywhere in play to be discarded.

Rule 2/3

    4th/500 The Master Strategist, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Spells and blood abilities cannot be played. Any such cards already in play are discarded when this rule card is played.
    PO/086 Nullify Magic, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No wizard or clerical spells may be played.

Thief 1/20

    DUc/20 Poor Oriental Lord, (FR/10)
While this champion is in play, no cards marked "First Edition" can be played. All those already in play remain, but no new ones may be played.

Wizard 2/20

    4th/276 Drawmij, (GH/7)
Swimmer. In battle, Drawmij can borrow any magical item in play, returning it when the round ends. He can also imitate the power of any wizard in play.
    4th/312 Pellgrade the Inexorable, (AD&D/9)
Giant; flyer; swimmer. During battle, Pellgrade can cast a +7 lightning bolt offensive spell that destroys one of his opponent's magical items or artifact.