When the myrmidons are discarded, the player shuffles all discards back into the draw deck.4th/230 Athasian Sloth (+8)
When played in battle, the opposing player must immediately discard two cards from his hand.4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.4th/250 Selkie (+3)
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).DRc/13 Chimera (+9)
Flyer. When played in combat, the Chimera uses its fiery breath to blast away one card in the opposing champion's force (excluding the champion).DU/048 Lurker in the Earth (+9)
Underdark; earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (discard) any earthwalking champion of level 6 or less or it can be played in combat to discard one opposing ally already played.DU/053 Master Illithid (+7)
Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need not be immediate.NS/081 Ancient Dracolich (+9)
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.RRc/01 The Dream Team (+10)
Playing this ally during a round of battle discards all other allies in play. Further allies played by opponents cannot use their special powers.
This mighty artifact is the Grand Prize in the 1996 World Championship at the GenCon Game Fair. All of this player's champions are immune to offensive spells (including Wish) and the attached is also immune to harmful events. This artifact can be used by any champion.DUc/11 Recorder of Ye'Cind, (AD&D/+3)
Usable by any champion. At any time, this player may look at any cards which are in play face down. Once per turn, this player may randomly pull half the cards from any player's hand and look at them.NS/054 Herald of Mei Lung, (FR)
This player is immune to all cards that force cards to be discarded from his hand and to all cards that examine his draw pile and discard or rearrange cards found there.
Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)
Delsenora is also an oracle. She can cancel the effect of one event card for this player, but must be discarded afterward.
No offensive magical items can be used by opponents when attacking this player's realms. The items remain behind in the attacker's pool. If the champion returns, they are reattached; if not, the items are discarded.
The player of this card draws five cards immediately.1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.1st/401 Discovery of Spellfire
The user can examine all other player's hands and discard one card from each.1st/413 Map of Life
No player can play a realm or rebuild a realm until this player's next turn.4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)DUc/10 Enter Darkness Together
Play this card to cancel the effects of any just-played event or spell. This event cannot be calmed, and it may only be negated by tearing up the card which this event was played on. If this happens, the original event or spell works normally. (Harmful)
Can cast wizard and cleric spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's pool can be turned face down while the Ethereal Champion is in play.DRc/04 Morcanth Dragontamer, (FR/6)
Flyer. Dragons cannot oppose Morcanth in battle. In combat, she can force any dragon champion to act as her ally, adding its level and special power to her own. If she is defeated, the dragon champion allied with her is also discarded.
The possessor of this scroll (and allies) can attack any realm without flying. (Def)FRc/17 Wyrm of Earthwalking (+5)
The attached champion and all allies have the earthwalking ability, allowing them to attack any realm. (Def)NSc/11 Bag of Beans
During phase 3 you may cut your draw pile and take the card you cut to. If it is a realm, discard it immediately. Any other type of card may be held, put in the pool, or played as desired. (Def)PO/005 Sword of the High King (+4)
Cannot be used by monsters. In battle, this mighty weapon causes fear. The opposing champion becomes level 1, and his allies are each reduced to a +1 bonus. (Off)
Iuz can cast wizard spells. If defeated, Iuz forces one razed enemy realm to be discarded, or razes one realm.4th/488 Iuz, Avatar of Evil, (GH/14)
Avatar. Undead. 10+ levels of undead champions must be discarded to bring Iuz into play. Iuz can cast wizard spells. Once per turn, this player may raze one of his realms to force an opponent to discard a razed realm or raze one unrazed realm.AR/074 Dregoth, Undead Dragon-King, (DS/10)
Undead flyer. Can cast any spell. Immune to psionics and offensive spells. If Dregoth attacks, his level drops to 6.DU/038 Fire Dragon, (DL/10)
Flyer. This monster's searing breath weapon destroys all cards attached to a champion when it first enters combat. Other cards can be attached subsequently.NSc/18 Gib Lhadsemlo, (RL/10)
This fearsome flesh golem is immune to offensive spells (including Wish), magical items, psionic powers, blood abilities, unarmed combat cards, thief skills, and harmful events.RL/100 Strahd Von Zarovich, (RL/9)
Flyer. Undead. Casts wizard spells. If defeated in combat and no other Strahd is in play, he returns to his pool at the end of player's next turn.
Flyer. Sapphire can use wizard spells. At the start of battle, he may breath lightning on the opposing champion, who must discard all attached items or a realm from his player's hand.
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.4th/001 Menzoberranzan, (FR)
Menzoberranzan can be played at any time. The realm is immune to flyers.4th/011 Raurin, (FR)
If Raurin is razed, the attacking champion must be discarded.4th/012 The Vilhon Reach, (FR)
If the Vilhon Reach is razed, this player can discard one razed realm from another player's formation.4th/020 Duchy of Tenh, (GH)
If Menzoberranzan is played or razed while the Duchy of Tenh is in play, this player draws three cards.4th/022 Free and Independent City of Dyvers, (GH)
This realm allows the player to trade up to 3 realms and/or champions from his hand for an equal number of cards from his draw pile during phase 0. The realm is then razed.4th/034 The Forest Ridge, (DS)
If the Forest Ridge is razed through combat, the attacking champion is consumed by feral halflings and is discarded.4th/038 The Last Sea, (DS)
The Last Sea can be razed to act as a modified spell turning spell, redirecting any offensive spell to a target of this player's choice.4th/050 Cariele, (BR)
Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.AR/092 Ancient Kalidnay, (DS)
This realm is also considered a Ravenloft realm. This realm can be voluntarily razed by the player at the end of his turn, allowing the player to take another turn immediately.
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. This rule card allows every player to have a rule card in play (this player may have one in addition to this one). Only the player who plays a rule card is affected by its powers. The Ultimate Rule Card removes all rules from play.DRc/10 Playing to Lose, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. During phase 2 a player can opt to raze one of his own realms, in addition to playing a realm or holding. While this rule is in effect, the first player to have six razed realms in his formation for one full turn wins, instead of the normal winning conditions. Players may attack razed realms in another player's formation to discard them, if successful.
Usable by any champion. Opposing player draws and discards a card, noting its last digit. The opposing player must immediately discard that many cards from his hand. (Off/4)
Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)1st/437 Estate Transference
This spell places a realm and any attached holding in the Abyss. If spell-turned or reflected, the caster of this spell is placed in the Abyss. This player can make no attacks this turn. Limit one per deck. (Off/3)4th/384 Wish
Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting champion cannot be used again until its owner's next turn. (Off)4th/389 Re-target
Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)FR/043 Limited Wish (+1)
Cancel the effects of one event card. This spell can be cast any time. (Off)
Undead; flyer. Can use his charm gaze to force one ally to his side during combat. If defeated in battle, he can change to mist and escape to Limbo, returning at the end of his player's next turn.RRc/06 Manshoon of the Zhentarim, (FR/8)
If Manshoon is about to be discarded for any reason (including through combat but excluding being sent to the Abyss), his player can discard a card from his hand instead. Manshoon returns to his pool; he cannot be used again until his player's next turn.