Dragonlance Deck

Created by Andrew Hall

[email protected]

Oh.. now we get into the world decks. This is the Dragonlance Deck. Altho there are some good champions in the deck, Dragonlance is not one of my favorite world themes to play with. I am a Forgotten Realms, or a AD&D world person.. :) Altho, I, myself, do not classify AD&D to be a world in itself. But oh well! :) This deck is pretty good. I have not made it in sometime, and I am sure that I could update it somewhat if i did make it again, but the chances that I do make it ever again are slim and none..:)


Ally 16/55

    1st/061 Myrmidons (+4)
When the myrmidons are discarded, the player shuffles all discards back into the draw deck.
    4th/217 Skeletal Lord (+7)
Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
    4th/230 Athasian Sloth (+8)
When played in battle, the opposing player must immediately discard two cards from his hand.
    4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
    4th/247 Clay Golem (+4)
The clay golem rips away allies from the opposing champion, who must discard any already played. The ally continues to rip away any more played.
    4th/250 Selkie (+3)
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
    BR/080 Ankheg (+7)
Earthwalker. Destroys one opposing nonflying ally.
    DR/081 Undead Dragonrider (+5)
Dragon; undead; flyer. All opposing allies that are not undead or flyers are level 0 and have no special powers.
    DRc/13 Chimera (+9)
Flyer. When played in combat, the Chimera uses its fiery breath to blast away one card in the opposing champion's force (excluding the champion).
    DU/046 Troglodyte (+5)
Underdark. This creature's odor is such that all cards in an opposing player's force of icon level 4 or less are discarded (including the champion, if applicable).
    DU/047 Hook Horror (+6)
Underdark. Because of this creature's acute hearing, it can "hear" the next card to be played by an opposing player (the card is shown but not played) and choose to scuttle back to its pool along with the attached champion.
    DU/048 Lurker in the Earth (+9)
Underdark; earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (discard) any earthwalking champion of level 6 or less or it can be played in combat to discard one opposing ally already played.
    DU/050 Hero Slayer (+6)
Giant. This ally negates a just played unarmed combat card or instantly slays an opposing hero of base level 4 or less.
    DU/051 The White Weird (+7)
Underdark; flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discard) one holding or it can be played in combat to halve (round down) an opposing champion's adjusted level.
    DU/053 Master Illithid (+7)
Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need not be immediate.
    NS/081 Ancient Dracolich (+9)
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.

Artifact 2/10

    DLc/25 Medallion of Faith, (DL)
The attached champion can cast cleric spells. The player draws one extra card per turn and increases maximum hand size by 1.
    DU/059 Ballista, (DL/+5)
This artifact can only be attached to a Dragonlance realm. If this realm is attacked, it can target an opposing player's pool and destroy one artifact or magical item.

Cleric 3/20

    AR/083 Goldmoon, (DL/9)
Once per turn, in any step, she may cast any cleric spell from an opponent's discard pile, and then place it on the top or bottom of his draw pile.
    DR/042 Verminaard the Dragonmaster, (DL/7)
Once per battle Verminaard can use any dragon champion in play as an ally (level only). The borrowed champion returns to its pool. He gains 4 levels if Tiamat or Takhisis is in play.
    NSc/22 Gib Drawsemaj, (DL/20)
Avatar. Can be brought into play just after this player causes an opponent's realm to be discarded. When he appears, his player chooses the special powers of any two non-avatar champions to be his for that game. Limit one avatar per pool.

Dungeon 1/1

    DU/022 Song of the Dragonlance, (DL)
This player's realms can only be attacked by flyers, swimmers, or earthwalkers. His champions and allies all have the ability to swim as needed.

Event 6/10

    1st/100 Good Fortune
The player of this card draws five cards immediately.
    1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
    1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.
    4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)
    4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)
    4th/158 Titans Walk the Earth
Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing out avatars. (Helpful)

Hero 1/20

    DL/039 Tasslehoff Burrfoot, (DL/3)
Kender. Each turn, Tasslehoff can either retrieve any magical item from this player's discard pile or rearrange the magical items held by heroes in his pool.

Magical Item 5/12

    DU/070 Pearl Pegasus (+5)
This figurine of wondrous power causes its owner to become a flyer. The figure's flight is so dexterous that the owner is immune to all offensive spells, psionic powers, blood abilities, unarmed combat cards, and thief skills that affect a single target. (Def)
    DU/071 Clockwork Ogre (+8)
If the attached champion is discarded in battle, this mechanical marvel returns to the pool and is instantly attached to another champion. If there are no champions in the pool it returns to this player's hand. (Def)
    DU/072 Amulet of Spell Turning (+3)
Whenever an offensive spell is cast at the attached champion or his pool, this player cuts his draw pile and checks the last digit of the card number of the card revealed. If it is 0-7, the spell is turned back at the caster. On an 8 or 9, the spell takes effect normally. (Def)
    NSc/09 Amulet of Undead Aura
Subtract the base level of the attached champion from the adjusted level of the opposing champion.
    NSc/11 Bag of Beans
During phase 3 you may cut your draw pile and take the card you cut to. If it is a realm, discard it immediately. Any other type of card may be held, put in the pool, or played as desired. (Def)

Monster 5/20

    1st/418 Aurak Draconian Lord, (DL/8)
If the aurak is defeated, it also forces the champion who killed it to be discarded.
    AR/072 Deathstream, Black Dragon, (DL/7)
Flyer, swimmer; can attack any realm that shows coastline on the card. One opponent's magical item is discarded. Deathstream can cast wizard spells.
    DL/030 Dargent, Silver Dragon, (DL/8)
Flyer. Dargent can cast wizard and cleric spells. The first ally played with him is treated as a flyer.
    DL/035 Pyrite, the Ancient Gold Dragon, (DL/7)
Flyer. Pyrite can cast wizard and cleric spells. The first ally placed with him is treated as a flyer.
    DU/038 Fire Dragon, (DL/10)
Flyer. This monster's searing breath weapon destroys all cards attached to a champion when it first enters combat. Other cards can be attached subsequently.

Psionic Power 1/55

    DU/073 Psionic Disintegration
Cannot be used in a deck containing Disintegrate (393/2nd). Destroys one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)

Psionicist 3/20

    4th/329 Jella, (DL/5)
Jella can Raise Object, lifting a magical item away from a champion in an opponent's pool and discarding it during phase 3. (Off)
    4th/339 Moraster, (DL/3)
Dwarf. If this player chooses not to attack on his turn, Moraster can use his Create Object power to search though the draw pile for any magical item and place it on the top of his deck. (Def)
    PO/017 Bilago Lumen, (DL/5)
Psionicist Champion; can use psionic power cards. At the start of a battle, Bilago can employ his Mindwipe to subtract his adjusted level from the opposing champion's adjusted level. A champion reduced to level 0 is discarded.

Realm 10/15

    4th/053 Reorxcrown Mountains, (DL)
The Reorxcrown Mountains can be attacked only by flyers or dwarves and is immune to offensive wizard spells.
    4th/055 The Delving, (DL/5)
The Delving is home to a band of dwarves, who act as a +5 ally to any champion defending this realm. Because of the dwarves, the Delving is immune to attack via Underdark realms.
    4th/057 Blood Sea of Istar, (DL)
Only swimmers can attack this realm. Its whirlpool destroys all swimming allies. Champions attacking via Underdark realms are halved in base level.
    AR/087 Shining Lands, (DL)
The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defending champions are immune to offensive spells. Any holding can be attached to the Shining Lands.
    DL/001 Mithas, (DL)
If Mithas is razed, it is automatically rebuilt at the beginning of its player's next turn. If Mithas is attacked a second time while it is razed, it is discarded.
    DL/006 Solamnia, (DL)
If Solamnia is razed, the attacker must discard his hand (including his victory card, if not playable), shuffle his discard pile into his deck, and draw a new hand of 5 cards.
    DL/012 Spine of Taladas, (DL)
This realm can only be attacked by flyers or swimmers.
    DL/013 Isle of Selasia, (DL)
This realm can only be attacked by flyers or swimmers.
    DR/008 Palanthas, (DL)
Dragons and wizards cannot attack this realm. Defending dragons and wizards are immune to offensive spells and harmful events.
    UD/003 UnderKrynn, (DL)
This realm extends under opponent's Dragonlance realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.

Rule 2/3

    4th/500 The Master Strategist, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Spells and blood abilities cannot be played. Any such cards already in play are discarded when this rule card is played.
    PO/086 Nullify Magic, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No wizard or clerical spells may be played.

Wizard 1/20

    UD/098 Aquilla, (DL/4)
Swimmer. Aquilla poisons all swimmers played against her, causing these champions and allies to be discarded.