Chick (female) Deck

Created by Andrew Hall

[email protected]

This is my "Chick" deck, or Female deck, for you politically correct people. Did you ever notice that most of the female champions are cheap shot cards?? Oh well, it is a fun deck to play, you may not win with it, but you will get a laff out of it...:)


Ally 10/55

    4th/210 Myrmidons (+4)
When the Myrmidons are discarded, their player shuffles all discards back into his draw pile.
    4th/230 Athasian Sloth (+8)
When played in battle, the opposing player must immediately discard two cards from his hand.
    4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
    4th/250 Selkie (+3)
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
    DR/081 Undead Dragonrider (+5)
Dragon; undead; flyer. All opposing allies that are not undead or flyers are level 0 and have no special powers.
    DU/048 Lurker in the Earth (+9)
Underdark; earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (discard) any earthwalking champion of level 6 or less or it can be played in combat to discard one opposing ally already played.
    DU/050 Hero Slayer (+6)
Giant. This ally negates a just played unarmed combat card or instantly slays an opposing hero of base level 4 or less.
    DU/051 The White Weird (+7)
Underdark; flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discard) one holding or it can be played in combat to halve (round down) an opposing champion's adjusted level.
    DU/053 Master Illithid (+7)
Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need not be immediate.
    NS/081 Ancient Dracolich (+9)
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.

Artifact 4/10

    1st/218 Johydee's Mask, (GH)
The wearer assumes the level or gains the special power (but not both) of any champion in play.
    4th/452 Codex of the Infinite Planes, (GH)
All of this player's champions are immune to offensive magical items and offensive spells.
    4th/520 The Winner's Cape, (AD&D/+10)
This mighty artifact is the Grand Prize in the 1996 World Championship at the GenCon Game Fair. All of this player's champions are immune to offensive spells (including Wish) and the attached is also immune to harmful events. This artifact can be used by any champion.
    POc/08 Quill Pen of the Planes, (AD&D/+4)
The attached champion may duplicate the effect of any one spell, psionic power card, or psionicist champion power in play.

Cleric Spell 2/55

    4th/400 Dispel
Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)
    RR/048 Intercession
Can be cast at any time. This spell cancels the effects of any just-played event card. (Off)

Cleric 5/20

    1stc/10 Delsenora, (AD&D/7)
Delsenora is also an oracle. She can cancel the effect of one event card for this player, but must be discarded afterward.
    1stc/16 Halcyon, (AD&D/7)
Every time Halcyon wins a round of battle, the player can return one card from the discard pile to his hand.
    4th/284 Nenioc, (GH/5)
Nenioc may be sacrificed to bring out an avatar, but she is shuffled back into her player's draw pile rather than discarded.
    AR/081 Erital Kaan-Ipzirel, (GH/7)
This cleric of St. Cuthbert is immune to offensive spells and magical items. When in battle, she can choose to use a dimension door to return to her pool, ending the round of combat; if she does, all attached cards are discarded
    PO/042 Lady of Fate, Avatar of Istus, (GH/16)
Avatar. A cleric must be discarded to bring Lady Fate into play. Before combat, her owner can examine an opponent's hand and discard any two cards. Limit one avatar per pool.

Dungeon 1/1

    DU/023 Bats in the Belfry, (RL)
No offensive magical items can be used by opponents when attacking this player's realms. The items remain behind in the attacker's pool. If the champion returns, they are reattached; if not, the items are discarded.

Event 5/10

    1st/100 Good Fortune
The player of this card draws five cards immediately.
    1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
    1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.
    4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)
    4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)

Hero 1/20

    1stc/22 Lovely Colleen, (AD&D/7)
All monsters are awed by her beauty. Colleen wins the round automatically if the opposing champion is a monster.

Magical Item 4/12

    DU/070 Pearl Pegasus (+5)
This figurine of wondrous power causes its owner to become a flyer. The figure's flight is so dexterous that the owner is immune to all offensive spells, psionic powers, blood abilities, unarmed combat cards, and thief skills that affect a single target. (Def)
    DU/072 Amulet of Spell Turning (+3)
Whenever an offensive spell is cast at the attached champion or his pool, this player cuts his draw pile and checks the last digit of the card number of the card revealed. If it is 0-7, the spell is turned back at the caster. On an 8 or 9, the spell takes effect normally. (Def)
    NSc/09 Amulet of Undead Aura
Subtract the base level of the attached champion from the adjusted level of the opposing champion.
    NSc/11 Bag of Beans
During phase 3 you may cut your draw pile and take the card you cut to. If it is a realm, discard it immediately. Any other type of card may be held, put in the pool, or played as desired. (Def)

Monster 1/20

    3rd/166 Lolth, the Spider Queen, (GH/9)
Lolth can cast both wizard and cleric spells. If Lolth is defeated, shuffle her back into the draw deck.

Psionicist 2/20

    4th/329 Jella, (DL/5)
Jella can Raise Object, lifting a magical item away from a champion in an opponent's pool and discarding it during phase 3. (Off)
    PO/023 Lyr of the Mists, (GH/5)
Psionicist Champion; can use psionic power cards. When in battle, Lyr may employ her Banishment power to discard one champion in any pool.

Realm 10/15

    1st/002 Menzoberranzan, (FR)
Can be played at any time. Immune to flyers.
    1st/123 The Great Kingdom, (GH)
No undead can attack the Great Kingdom. The player's maximum hand increases by two.
    1st/124 Temple of Elemental Evil, (GH)
Draw three cards immediately when the temple is played.
    1st/224 Tyr, (DS/5)
Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
    4th/010 The Coral Kingdom, (FR)
The Coral Kingdom can be attacked only by swimmers.
    4th/050 Cariele, (BR)
Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
    DU/030 Border Post, (GH/5)
This realm can defend itself as a level 5 hero. If it is in the same formation as the Border Garrison, its level adds to that realm.
    DU/031 Border Garrison, (GH/10)
This realm can defend itself as a level 10 wizard. Regardless of where it is in the formation, it must be attacked first.
    NS/007 Cromlin, (DS)
While Cromlin is in play, this player may freely exchange magical items and artifacts between the champions in his pool and his hand in Phase 3.
    NSc/24 Den of Thieves, (AD&D)
When attacking any realm in this player's formation, the attacking player must discard a card from his hand or pool for each champion and ally sent forward.

Regent 1/20

    BRc/16 Adara Addlepate, (BR/4)
Can use blood abilities and can cast wizard spells. Adara can instantly defeat any champion with the "# of 25" (chase cards), but must then be discarded herself.

Rule 1/3

    4th/491 Rule Lawyer's Delight, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. This rule card allows every player to have a rule card in play (this player may have one in addition to this one). Only the player who plays a rule card is affected by its powers. The Ultimate Rule Card removes all rules from play.

Thief 1/20

    NS/032 Jacqueline Renier, (RL/7)
Werebeast. Opposing champion is automatically defeated unless he can cast spells, or has or can play a magical item or artifact.

Wizard Spell 4/55

    1st/437 Estate Transference
This spell places a realm and any attached holding in the Abyss. If spell-turned or reflected, the caster of this spell is placed in the Abyss. This player can make no attacks this turn. Limit one per deck. (Off/3)
    4th/382 Limited Wish (+1)
This spell can be cast at any time to negate the effect of any event card. (Def)
    4th/384 Wish
Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting champion cannot be used again until its owner's next turn. (Off)
    4th/389 Re-target
Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)

Wizard 4/20

    1st/046 Midnight, Goddess of Magic, (FR/7)
If only one Midnight is in play, wizards cannot cast spells without her permission. She also destroys all magical items held by the opposing champion.
    1stc/03 Gloriana, (AD&D/6)
Gloriana can cause a gust of wind to blow all flyers out of battle; no flyers can be played against her.
    UD/093 Ellorelloran, (GH/9)
Can cast cleric spells and is immune to psionics. When Ellorelloran is first played, she can discard any rule card in play. She may be discarded to remove a subsequent rule card from play.
    UD/098 Aquilla, (DL/4)
Swimmer. Aquilla poisons all swimmers played against her, causing these champions and allies to be discarded.