AD&D Deck

Created by Andrew Hall

[email protected]

This is my AD&D deck. Made with only AD&D realms, and champions. There are some pretty powerful champions here. Nothing to really say about this deck. All around good deck. There are quite a few chase cards tho.


Ally 10/55

    1st/061 Myrmidons (+4)
When the myrmidons are discarded, the player shuffles all discards back into the draw deck.
    4th/217 Skeletal Lord (+7)
Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
    4th/230 Athasian Sloth (+8)
When played in battle, the opposing player must immediately discard two cards from his hand.
    4th/246 The Dreaded Ghost (+9)
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
    4th/250 Selkie (+3)
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
    DU/047 Hook Horror (+6)
Underdark. Because of this creature's acute hearing, it can "hear" the next card to be played by an opposing player (the card is shown but not played) and choose to scuttle back to its pool along with the attached champion.
    DU/048 Lurker in the Earth (+9)
Underdark; earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (discard) any earthwalking champion of level 6 or less or it can be played in combat to discard one opposing ally already played.
    DU/051 The White Weird (+7)
Underdark; flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discard) one holding or it can be played in combat to halve (round down) an opposing champion's adjusted level.
    DU/053 Master Illithid (+7)
Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need not be immediate.
    NS/081 Ancient Dracolich (+9)
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.

Artifact 4/10

    4th/456 Wand of Orcus, (AD&D/+9)
This wand can be attached to any undead monster champion. When the wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded).
    DU/062 Catapult, (AD&D/+6)
This artifact can only be attached to an AD&D realm. At any time during a round of combat, this player can choose to catapult the attacking champion to the Abyss. This realm is razed and the artifact discarded, but no one gains spoils.
    NSc/08 Mirror of Corruption, (AD&D)
Offensive spells, psionic power cards, blood abilities and harmful events are reflected away from the attached champion and affect the champion of this player's choice, regardless of immunities.
    POc/08 Quill Pen of the Planes, (AD&D/+4)
The attached champion may duplicate the effect of any one spell, psionic power card, or psionicist champion power in play.

Cleric Spell 2/55

    4th/400 Dispel
Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)
    RR/048 Intercession
Can be cast at any time. This spell cancels the effects of any just-played event card. (Off)

Cleric 3/20

    1stc/10 Delsenora, (AD&D/7)
Delsenora is also an oracle. She can cancel the effect of one event card for this player, but must be discarded afterward.
    1stc/16 Halcyon, (AD&D/7)
Every time Halcyon wins a round of battle, the player can return one card from the discard pile to his hand.
    DRc/12 Charm, the Crystal Dragon, (AD&D/9)
Flyer. Charm can cast wizard spells and psionic power cards. If opposed when she attacks, her dazzling breath weapon destroys all holdings in that player's formation.

Dungeon 1/1

    DU/023 Bats in the Belfry, (RL)
No offensive magical items can be used by opponents when attacking this player's realms. The items remain behind in the attacker's pool. If the champion returns, they are reattached; if not, the items are discarded.

Event 6/10

    1st/100 Good Fortune
The player of this card draws five cards immediately.
    1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
    1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.
    4th/119 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded. (Harmful)
    4th/137 Deflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)
    4th/158 Titans Walk the Earth
Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing out avatars. (Helpful)

Hero 2/20

    1stc/22 Lovely Colleen, (AD&D/7)
All monsters are awed by her beauty. Colleen wins the round automatically if the opposing champion is a monster.
    4th/508 Ethereal Champion, (AD&D/7)
Can cast wizard and cleric spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's pool can be turned face down while the Ethereal Champion is in play.

Magical Item 4/12

    DU/070 Pearl Pegasus (+5)
This figurine of wondrous power causes its owner to become a flyer. The figure's flight is so dexterous that the owner is immune to all offensive spells, psionic powers, blood abilities, unarmed combat cards, and thief skills that affect a single target. (Def)
    DU/071 Clockwork Ogre (+8)
If the attached champion is discarded in battle, this mechanical marvel returns to the pool and is instantly attached to another champion. If there are no champions in the pool it returns to this player's hand. (Def)
    DU/072 Amulet of Spell Turning (+3)
Whenever an offensive spell is cast at the attached champion or his pool, this player cuts his draw pile and checks the last digit of the card number of the card revealed. If it is 0-7, the spell is turned back at the caster. On an 8 or 9, the spell takes effect normally. (Def)
    NSc/11 Bag of Beans
During phase 3 you may cut your draw pile and take the card you cut to. If it is a realm, discard it immediately. Any other type of card may be held, put in the pool, or played as desired. (Def)

Monster 4/20

    1stc/09 Shalbaal, Red Dragon, (AD&D/6)
Flyer. Every time Shalbaal wins a round of battle, the player randomly draws one card from the defeated player's hand and discards it. The player must laugh while doing this.
    1stc/17 Stryck, (AD&D/7)
When Stryck attacks, she gets to pick her opponent from those champions in the defender's pool.
    4th/481 Remnis, (AD&D/15)
Avatar. One or more flyers totaling 16 levels or more must be discarded to bring Remnis into play. At the end of each turn, Remnis can fly into this player's discard pile and retrieve one non-champion card, returning it to this player's hand.
    AR/078 Mykell, Amethyst Great Wyrm, (AD&D/10)
Dragon; flyer, swimmer; can attack any realm that shows coastline on the card. Can cast wizard spells. Mykell psionically destroys any one ally played against him in a round of battle.

Psionicist 1/20

    DR/035 Sparkle, Crystal Dragon, (AD&D/6)
If an opponent wishes to play an ally against Sparkle, she psionically inspects the player's hand and chooses which ally to play; no more allies can be played by that player. (Off)

Realm 10/15

    4th/065 Council Aerie, (AD&D/9)
Dragon champions can defend this realm twice per turn. Opponent's dragons cannot attack this realm. Council Aerie can defend itself as a level 9 monster (dragon).
    4th/070 Anytown, Anywhere, (AD&D)
All champions attacking this realm are "taxed". The player must take one spell from either his discard pile or his hand and place it in the Abyss. If he can't pay the tax, he cannot attack.
    DU/028 The Dragon's Refuge, (AD&D)
If an opposing player's dragon champion is defeated in combat, this player may attach the dragon to this realm and use it as an ally (level only) the next time the realm is attacked.
    NSc/24 Den of Thieves, (AD&D)
When attacking any realm in this player's formation, the attacking player must discard a card from his hand or pool for each champion and ally sent forward.
    RR/004 White Plume Mountain, (AD&D)
Players attacking this realm must discard a card from their hand during each round of battle.
    RR/016 The Lost City, (AD&D)
Cannot be attacked by flyers or swimmers. Only AD&D champions can attack this realm; champions from other worlds cannot attack.
    UD/002 The Unipolar Triumvirate, (AD&D)
Adds a +3 Underdark ally to all champions of this player when attacking. The ally is negated by any other Triumvirate realm in play unless in the same player's formation.
    UD/004 The Bipolar Triumvirate, (AD&D)
Adds a +6 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar Triumvirate. This ally is negated by the Tripolar and Ultimate Triumvirates unless in the same player's formation.
    UD/005 The Underdark, (AD&D)
This realm extends under all opponent's realms that have attached holdings, allowing the realms to be attacked by this player's champions and allies, regardless of position or restrictions.
    UD/006 The Tripolar Triumvirate, (AD&D)
Adds a +9 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar and Bipolar Triumvirates. This ally is negated by the Ultimate Triumvirate unless in the same player's formation.

Rule 1/3

    4th/491 Rule Lawyer's Delight, (AD&D)
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. This rule card allows every player to have a rule card in play (this player may have one in addition to this one). Only the player who plays a rule card is affected by its powers. The Ultimate Rule Card removes all rules from play.

Wizard Spell 5/55

    1st/393 Disintegrate
Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)
    1st/437 Estate Transference
This spell places a realm and any attached holding in the Abyss. If spell-turned or reflected, the caster of this spell is placed in the Abyss. This player can make no attacks this turn. Limit one per deck. (Off/3)
    4th/382 Limited Wish (+1)
This spell can be cast at any time to negate the effect of any event card. (Def)
    4th/384 Wish
Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting champion cannot be used again until its owner's next turn. (Off)
    4th/389 Re-target
Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)

Wizard 3/20

    1stc/03 Gloriana, (AD&D/6)
Gloriana can cause a gust of wind to blow all flyers out of battle; no flyers can be played against her.
    4th/312 Pellgrade the Inexorable, (AD&D/9)
Giant; flyer; swimmer. During battle, Pellgrade can cast a +7 lightning bolt offensive spell that destroys one of his opponent's magical items or artifact.
    DR/029 Maldraedior, Great Blue Wyrm, (AD&D/9)
Dragon; flyer. Maldraedior can cast any spell. Phase 4 spells cast by him during combat are shuffled back into the draw pile instead of discarded.