1st Edition Deck

Created by Andrew Hall

[email protected]

This is my 1st Edition Deck. I made this deck when I was sorting out my cards, and furball wanted to play. And all that I had done at the time was the 1st Edition set. So I made this deck. There is not chase, no 401-440 and no hope in hell of winning. But it did win. Once.. ofcourse, I only played with it twice. :)


Ally 11/55

    1st/061 Myrmidons (+4)
When the myrmidons are discarded, the player shuffles all discards back into the draw deck.
    1st/083 Mind Flayer (+3)
When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.
    1st/084 Noble Djinni (+4)
The opponent cannot play flyers this round and all opposing flyers already in the battle are discarded.
    1st/154 Hordes of Castle Greyhawk (+5)
    1st/169 Swordwraith (+4)
Undead.
    1st/174 Sea Zombie (+4)
Undead.
    1st/190 Hell Hound (+5)
All cards friendly to the hell hound are immune to fireball spells.
    1st/195 Treants of the Grandwood (+5)
The treants and all cards in the player's force are immune to all offensive wizard spells except fireball.
    1st/252 Assassins (+2)
If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.
    1st/255 Kank Lancers (+6)
    1st/257 Gladiators (+9)

Artifact 2/10

    1st/152 Codex of the Infinite Planes, (GH)
All of this player's champions are immune to offensive magical items and spells. (Def)
    1st/318 The Heartwood Spear, (DS)
Kills any opposing dragon or monster in the battle automatically.

Cleric Spell 2/55

    1st/358 Dispel Magic
Cancels the effect of any spell. (Def/3/4)
    1st/366 Raise Dead
Any one defeated champion can be selected from the player's discard pile and placed back in his hand. (Def/3/5)

Cleric 2/20

    1st/077 Amarill, (FR/3)
If Amarill is defeated, the player can pull one other champion from his discards and return it to his hand.
    1st/189 Arch-Druid, (GH/4)
If only one arch-druid is in play, clerics cannot cast spells without his permission.

Event 8/10

    1st/090 Airship
Destroys any two allies, chosen by this card's player.
    1st/099 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded.
    1st/100 Good Fortune
The player of this card draws five cards immediately.
    1st/101 Surprise Raid
This player's champion and allies are doubled in levels for one round of battle.
    1st/201 Transformation!
All players must discard their hands immediately and draw five new cards.
    1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
    1st/399 Ancient Curse
Choose one champion with an attached artifact or magical item to be killed immediately. Discard the champion and his possessions.
    1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.

Hero 5/20

    1st/045 Drizzt Do' Urden, (FR/8)
When defending, Drizzt must be defeated twice in one battle before he is discarded.
    1st/050 Marco Volo, (FR/3)
At the start of the player's turn, he can look at the top card of any draw pile and discard it if he wants.
    1st/172 Hettman Tsurin, (GH/2)
If Hettman does not attack, at the end of his turn the player can randomly draw one card from another player's hand and discard it.
    1st/261 Agis, (DS/5)
When attacking, can psionically destroy one monster in the defender's pool before battle begins.
    1st/301 Tithian, (DS/5)
If Tithian attacks and wins a round of battle, the defending realm is razed immediately.

Magical Item 1/12

    1st/217 Net of Entrapment
This champion's opponent cannot play allies. (Off)

Monster 2/20

    1st/166 Lolth, the Spider Queen, (GH/9)
Lolth can cast both wizard and cleric spells. If Lolth is defeated, shuffle her back into the draw deck.
    1st/167 Iuz the Evil, (GH/8)
Iuz can cast wizard spells. If defeated, Iuz forces one razed enemy realm to be discarded, or razes one realm.

Realm 11/15

    1st/002 Menzoberranzan, (FR)
Can be played at any time. Immune to flyers.
    1st/004 Shadowdale, (FR)
Any champion can cast cleric and wizard spells when defending Shadowdale.
    1st/013 Myth Drannor, (FR)
Any champion can use wizard spells when defending Myth Drannor. Increases player's maximum hand by one.
    1st/023 Damara, (FR)
Double the level of a defending Forgotten Realms champion.
    1st/028 Haunted Hall of Eveningstar, (FR)
Draw one card and place it in your hand when this realm is played or rebuilt.
    1st/029 Evermeet, (FR)
Any champion can use wiizard spells when defending Evermeet. Flyers cannot attack.
    1st/123 The Great Kingdom, (GH)
No undead can attack the Great Kingdom. The player's maximum hand increases by two.
    1st/124 Temple of Elemental Evil, (GH)
Draw three cards immediately when the temple is played.
    1st/135 The Scarlet Brotherhood, (GH)
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
    1st/224 Tyr, (DS/5)
Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
    1st/226 Nibenay, (DS)
This card is not flipped face down unless Nibenay is razed twice in a row.

Wizard Spell 7/55

    1st/336 Wall of Iron (+3)
Only flyers can attack across the wall. Use on defense only. (Def/4)
    1st/337 Wall of Stone (+4)
Only flyers can attack across the wall. Use on defense only. (Def/4)
    1st/338 Wall of Force (+5)
Only flyers can attack across the wall. (Def/4)
    1st/346 Dispel Magic
Cancels the effect of any spell. (Def/3/4)
    1st/392 Death Spell
Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
    1st/393 Disintegrate
Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)
    1st/395 Banishment
Destroys one monster of the caster's choice. (Off/3/4)

Wizard 4/20

    1st/043 Maligor the Red, (FR/3)
Once per battle Maligor can shift one opposing ally to his own side.
    1st/044 Elminster the Mage, (FR/9)
Immune to offensive spells.
    1st/046 Midnight, Goddess of Magic, (FR/7)
If only one Midnight is in play, wizards cannot cast spells without her permission. She also destroys all magical items held by the opposing champion.
    1st/164 Otto, (GH/6)
Otto can cast both wizard and cleric spells.