When the myrmidons are discarded, the player shuffles all discards back into the draw deck.1st/083 Mind Flayer (+3)
When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.1st/084 Noble Djinni (+4)
The opponent cannot play flyers this round and all opposing flyers already in the battle are discarded.1st/154 Hordes of Castle Greyhawk (+5)
Undead.1st/174 Sea Zombie (+4)
Undead.1st/190 Hell Hound (+5)
All cards friendly to the hell hound are immune to fireball spells.1st/195 Treants of the Grandwood (+5)
The treants and all cards in the player's force are immune to all offensive wizard spells except fireball.1st/252 Assassins (+2)
If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.1st/255 Kank Lancers (+6)
All of this player's champions are immune to offensive magical items and spells. (Def)1st/318 The Heartwood Spear, (DS)
Kills any opposing dragon or monster in the battle automatically.
Cancels the effect of any spell. (Def/3/4)1st/366 Raise Dead
Any one defeated champion can be selected from the player's discard pile and placed back in his hand. (Def/3/5)
If Amarill is defeated, the player can pull one other champion from his discards and return it to his hand.1st/189 Arch-Druid, (GH/4)
If only one arch-druid is in play, clerics cannot cast spells without his permission.
Destroys any two allies, chosen by this card's player.1st/099 Cataclysm!
Destroys one realm of the player's choice; that realm is discarded.1st/100 Good Fortune
The player of this card draws five cards immediately.1st/101 Surprise Raid
This player's champion and allies are doubled in levels for one round of battle.1st/201 Transformation!
All players must discard their hands immediately and draw five new cards.1st/319 The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.1st/399 Ancient Curse
Choose one champion with an attached artifact or magical item to be killed immediately. Discard the champion and his possessions.1st/400 Calm
This magical calm undoes the harmful effect of an event, but only for the player of this card.
When defending, Drizzt must be defeated twice in one battle before he is discarded.1st/050 Marco Volo, (FR/3)
At the start of the player's turn, he can look at the top card of any draw pile and discard it if he wants.1st/172 Hettman Tsurin, (GH/2)
If Hettman does not attack, at the end of his turn the player can randomly draw one card from another player's hand and discard it.1st/261 Agis, (DS/5)
When attacking, can psionically destroy one monster in the defender's pool before battle begins.1st/301 Tithian, (DS/5)
If Tithian attacks and wins a round of battle, the defending realm is razed immediately.
This champion's opponent cannot play allies. (Off)
Lolth can cast both wizard and cleric spells. If Lolth is defeated, shuffle her back into the draw deck.1st/167 Iuz the Evil, (GH/8)
Iuz can cast wizard spells. If defeated, Iuz forces one razed enemy realm to be discarded, or razes one realm.
Can be played at any time. Immune to flyers.1st/004 Shadowdale, (FR)
Any champion can cast cleric and wizard spells when defending Shadowdale.1st/013 Myth Drannor, (FR)
Any champion can use wizard spells when defending Myth Drannor. Increases player's maximum hand by one.1st/023 Damara, (FR)
Double the level of a defending Forgotten Realms champion.1st/028 Haunted Hall of Eveningstar, (FR)
Draw one card and place it in your hand when this realm is played or rebuilt.1st/029 Evermeet, (FR)
Any champion can use wiizard spells when defending Evermeet. Flyers cannot attack.1st/123 The Great Kingdom, (GH)
No undead can attack the Great Kingdom. The player's maximum hand increases by two.1st/124 Temple of Elemental Evil, (GH)
Draw three cards immediately when the temple is played.1st/135 The Scarlet Brotherhood, (GH)
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.1st/224 Tyr, (DS/5)
Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.1st/226 Nibenay, (DS)
This card is not flipped face down unless Nibenay is razed twice in a row.
Only flyers can attack across the wall. Use on defense only. (Def/4)1st/337 Wall of Stone (+4)
Only flyers can attack across the wall. Use on defense only. (Def/4)1st/338 Wall of Force (+5)
Only flyers can attack across the wall. (Def/4)1st/346 Dispel Magic
Cancels the effect of any spell. (Def/3/4)1st/392 Death Spell
Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)1st/393 Disintegrate
Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)1st/395 Banishment
Destroys one monster of the caster's choice. (Off/3/4)
Once per battle Maligor can shift one opposing ally to his own side.1st/044 Elminster the Mage, (FR/9)
Immune to offensive spells.1st/046 Midnight, Goddess of Magic, (FR/7)
If only one Midnight is in play, wizards cannot cast spells without her permission. She also destroys all magical items held by the opposing champion.1st/164 Otto, (GH/6)
Otto can cast both wizard and cleric spells.